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Dead by Daylight The best 4 perks for every 25 killer

You want the perfect PERK combination for every killer Indead by Daylight? That’s exactly what we have here – so you heat the survivors neatly.

The asymmetric horror game Dead by Daylight has become increasing and more complex over the years. There are now 25 killers and hundreds of perks from which players can choose. In addition to the list of the 10 best Perks for all killers, we want to present another list: the 4 perks, which work very best for every killer. For this we explain why these 4 perks are particularly good for every killer and what advantages they bring in the style of play.

The selected Perks are based on wide parts on current matches of the professionals. Among them are about steamer such as Not Otzdarva or Monto , which belong to the best players at all.

The best perk setups for every 25 killer

Update: The list is currently at the time of Patch 5.2.0 – the Light Raiser chapter, on 11.09.2021.

Pay attention to the Perks, that it is basically only recommendations. All killers can be played in different ways and different players rely on different strategies. The PERK combinations presented here have proved to be very effective at the time of patch 5.2.0.

The tips mentioned here are mainly suitable for advanced players and professionals. If you are still new and generally strong Perks is looking for the entry, you will find this in our article about the 10 best killer perks.

If you still have it so that killer is suitable for you, our great overview also helps with all 25 killers explained in detail.

The best perks for the trapper / trappers

Corrupt intervention (corrupt intervention)
Save the best for load (the best comes to the end)
Pop goes the weasel (pop goes the weasel)
Starstruck (Groupie)

The trapper can work in most maps even without addons, especially in the grass, his falling are extremely effective. However, there are tickets without good camouflage for those falling, because they have to assure Perks. The mentioned Perks help to find survivors early as they spread to a smaller part of the card, and to pull the round in length. At the same time, one can eliminate several survivors with star track or make it harder for survivors to save their comrades.

The best Perks for the Wraith / Spirit

Hex: Ruin (curse: ruin)
Surge (Stroke)
A Nurse’s call (the call of a nurse)
Barbecue & Chili (Barbecue and Chili)

The Wraith is strongest when playing it with a Hit & Run strategy and help these Perks clearly. Hex: Ruin ensures that generators will be reset when their survivors have made from them. Surge helps to cause damage to multiple generators while creating heavy skill checks that reveal survivors nearby. Since the Wraith is completely invisible to over 20 meters, A Nurse’s Calling helps to find healing survivors before they can notice the killer. Last but not least, Barbecue and Chili helps to find survivors and find out if the others are near or far away.

The best perks for the Hillbilly / Hinterwäldler

Hex: Ruin (curse: ruin)
Pop goes the weasel (pop goes the weasel)
Barbecue & Chili (Barbecue and Chili)
Bamboozle (amazing)

The backwewler benefits from its high speed. He can quickly travel over the whole card and bring survivors with a blow to fall if he gets the chance. His weaknesses are windows that complicate the use of chainsaw. This is prevented by bamboozle, because windows are blocked so specifically. Ruin helps to slow down the game and is replaced by Pop Goes the Weasel, should be destroyed the totem. Barbecue & Chili in turn helps to quickly find out after hanging a survivor where the next victim is located.

The best perks for the nurse / Nurse

Corrupt intervention (corrupt intervention)
Thrilling tremors (penetrating tremor)
Pop goes the weasel (pop goes the weasel)
Starstruck (Groupie)

The nurse is hardly dependent on Perks, since almost their full potential is in their ability. Who masters you can probably also consistently without Perks. Corrupt intervention helps to find survivors faster at the beginning and thrilling tremors revealed after the first canceled immediately, where there are other survivors. The corresponding generator can then be reset with POP Goes the Weasel far. Starstruck plays in this combo and should be used aggressively. After you have brought a survivor into the fall, it brings him towards the generator, which is just repaired to hang him up. As a result, high probability are affected by the other survivors of star track and become prone. This can lead to devastating chain reactions.

The best Perks for the Hunter / Huntress

Corrupt intervention (corrupt intervention)
Pop goes the weasel (pop goes the weasel)
Barbecue & Chili (Barbecue and Chili)
Bitter Murmur (embittered murmur)

Good perks for the hunter are difficult to find. As with almost all killers, her Corrupt intervention helps to find survivors early and pop goes the Weasel to move the game in length. Barbecue & Chili reveals where survivors are staying and can be used to spin axes about wide distances and to land such a few targeted hits. Bitter Murmur serves as an additional information Perk whenever a generator has been repaired and can also be used to practice the throw of axes for a long distance and thus to drive successes.

The best perks for the transducer / shape

Corrupt intervention (corrupt intervention)
Hex: Ruin (curse: ruin)
Hex: undying (curse: immortal)
Hex: Retribution (curse: retaliation)

Above all, Michael Myers benefits from his ability, but he must first come out of animal I to reach Tier II and then Animal III. To ensure that as soon as possible, Corrupt intervention helps to drive the survivors in his proximity. The hex-perks meet several purposes here. On the one hand, Ruin helps to reset the generators when Michael chases the survivors with animal III his ability. When the survivors start to purify the totems, Michael sees the aura of the survivors every time to quickly rise from Tier II on Animal III and to trigger a chain reaction. In addition, the whole process of totem search shines a lot of time, which the round pulls even further in length.

The best perks for the witch / hag

Whispers (whisper)
Agitation (excitement)
Starstruck (Groupie)
Hex: Ruin (curse: ruin)

As a witch, it is important to set up a network from falling early to cover a large area of ​​the map and jump quickly. Has that done, Whisper’s helps to find the survivors. Thanks to agitation, your survivor can continue to wear and even chase other survivors who go to the ground with star track. Hex: Ruin helps almost always to pull the match in length and reset generators faster to have more time to catch the survivors.

You are surviving? Then these articles could be exciting here:

The 10 best perks for survivors
Dead by Daylight has removed the annoying mechanics of the survivors
3 Cool perk builds, for new fun as survivor

The best perks for the Doctor

Distressing (disturbing)
Unnerving Presence (merciless presence)
Overcharge (overloaded)
Brutal Strength (Brutal Strength)

This combination of Perks strengthens the power of the doctor and makes it extremely annoying for the survivors. Distressing increases the size of the terror radius and thus the application of the secondary ability. Unnerving Presence complicates skill checks within the terror radius, while overcharge causes particularly heavy skill checks at recurred generators. Since the Doctor uses his power of skill checks to complete a complete chaos, the survivors were likely to betray their position as long as they are nearby. Brutal Strength helps to quickly clear the pallets and at the same time damaging generators faster – what they should do regularly.

The best perks for the Kannibalen / Cannibal

Hex: Ruin (curse: ruin)
Hex: undying (curse: immortal)
Discordance (disagreement)
Tinkerer (Tüftler)

The cannibals benefits from his chainsaw, especially if he has several survivors in front of him. Therefore, Discordance helps to identify generators who are simultaneously repaired by several survivors. Tinkerer suppresses the terror radius when a generator is shortly before graduation and can help to achieve proper stealth kills with him in which several survivors go to fall. Hex: Ruin and Hex: undying help again to draw matches in length and reset generators to benefit from Tinkerer several times without having to cancel the tracking.

The best perks for the nightmare / nightmare

Corrupt intervention (corrupt intervention)
Hex: Ruin (curse: ruin)
Pop goes the weasel (pop goes the weasel)
Tinkerer (Tüftler)

The nightmare leaves his ability to teleport and fall to generators. Like most killers, he drastically benefits from being able to pull the match in length, with Hex: Ruin is used. Corrupt intervention helps to put the first survivors in sleep early. Tinkerer rarely helps with Stealth attacks, as the nightmare has a special Singang radius, but serves as an indicator to which generator one should teleport immediately to interrupt progress. Should Hex: Ruin fail, Pop Goes The Weasel helps to weaken generators quickly to weaken many percentage points.

The best perks for the pig / Pig

Hex: Ruin (curse: ruin)
Hex: Devour Hope (curse: donated hope)
Hex: undying (curse: immortal)
Hex: Thrill of the Hunt (curse: thrill of the hunting)

The pig is a master in donating the survivors even more secondary tasks that eat their time. With these 4 hex perks, this is driven to the top. The survivors must purify all the totems to get rid of all effects. Hex: Thrill of the Hunt always reveals you when you work on a totem while Hex: Devour Hope always lethal power and hex: ruin the time of the opponents steals. Even if the Totems are purified relatively quickly, that should have enough time to have procured so that you have already made great damage to the team of survivors.

The best perks for the clown

Hex: Devour Hope (curse: donated hope)
Hex: Ruin (curse: ruin)
Hex: undying (curse: immortal)
Surge (Stroke)

The clown also relies on many Hex Perks, who gave him time, even more fatal. The clown is then particularly dangerous if he can bring survivors with a blow to fall – that’s exactly what is achieved by Hex: Devour Hope, which is reinforced by Hex: undying. Hex: Ruin helps further reset generators while Surge is considered an emergency PERK and at the same time steals 8% of each generator in the radius of 32 meters.

The best perks for the ghost / spirit

Hex: Ruin (curse: ruin)
Hex: undying (curse: immortal)
Surge (Stroke)
Surveillance (monitoring)

The ghost is a devastating killer, which gets even better through Perks. Their only weakness is that games often pass quickly before they could develop their strengths. Hex: Ruin and Hex: undying ensure that generators are reset, as well as surge. In conjunction with Surveillance, you can immediately recognize which generators are repaired again to appear immediately at the generator with your ability and to interfere with a little luck a survivor directly at work and take.

The best Perks for the Legion

Surge (Stroke)
Thrilling tremors (penetrating tremor)
Pop goes the weasel (pop goes the weasel)
Hex: Devour Hope (curse: donated hope)

The Legion is particularly good in keeping all survivors in a constant state of wounding, which is why persecution hays find an end relatively quickly. Therefore, this PERK selection helps to find survivors (thrilling tremors) to reduce progress (Surge and Pop Goes the Weasel) and at the same time increasing the lethality of the Legion. Especially with 3 or more badges to Hex: Devour Hope, the Legion becomes an unexpected, spontaneous deadly danger.

The best Perks for the disease / plague

Discordance (disagreement)
Hex: Ruin (curse: ruin)
Hex: undying (curse: immortal)
Hex: Retribution (curse: retaliation)

The disease is also without a Perks a solid killer who can guarantee injuries late. Through the ability to detect generators and objects, all survivors will be struck sooner or later. Discordance is already helpful to find and infect as many survivors as possible as possible. If you do not catch the survivors, then the generator infects. Now the survivors have no real choice. Leave the generator alone, he will be reset (by Hex: Ruin), work on it, you will be infected. This quickly leads to a chain reaction and many fountains that you can use if the survivors heal their disease.

The best perks for Ghostface

Corrupt intervention (corrupt intervention)
Pop goes the weasel (pop goes the weasel)
Surge (Stroke)
A nurse’s calling (the call of a nurse)

Ghostface is also of nature from a solid killer, if you can regularly stalk survivors, then at the decisive moment with a single attack. Corrupt Intervention helps to find survivors early, while Pop Goes The Weasel and Surge help to reset the generators. A Nurse’s calling is worthwhile, as Ghostface in Stealth has no terror radius and can prepare themselves to surprise survivors that are just cured.

The best Perks for the Demogorgon

Hex: Ruin (curse: ruin)
Hex: undying (curse: immortal)
Save the best for load (the best comes to the end)
Tinkerer (Tüftler)

As with most killers Hex: Ruin and Hex: Undying help to slow down the game. Save The Best for Last helps to quickly switch to the special attack after a melee attack. Make sure that you only meet the obsession with the special attack to lose any tokens. Last, Tinkerer ensures that you always know which generator is just before graduation and crunching you unnoticed. With good portal placement even very fast.

The best Perks for the ONI

Hex: Ruin (curse: ruin)
Pop goes the weasel (pop goes the weasel)
Discordance (disagreement)
Tinkerer (Tüftler)

The ONI is a devastating killer with his power, which relies on the hex: ruin. Should hex: ruin are purified, as an alternative still pop goes the weasel. Discordance helps quickly recognize which generators are processed by multiple survivors and Tinkerer ensures a stealth element, with which you can surprisingly strike and switch off with a little luck even several survivors at the same time.

The best Perks for the deaths / Deathslinger

Hex: Ruin (curse: ruin)
Surge (Stroke)
Agitation (excitement)
Starstruck (Groupie)

To slow down the game, the Deathslinger also relies on Hex: Ruin and Surge.

The combination of agitation and star track ensures that your survivor can bring to fall, while you wear another survivor – or shortly thereafter. Thanks to its shot mechanics, it can also achieve high successes on distances and distribute onehits quasi on the current band. In addition, your survivor can continue to carry to bring the deadly terror radius (through star track) in the direction of the survivors.

The best perks for the Henker / Executioner

Hex: Ruin (curse: ruin)
Hex: undying (curse: immortal)
Discordance (disagreement)
Tinkerer (Tüftler)

Also help with the hangman Hex: Ruin and Hex: Undying to draw the game in length and reset generators. With DisCordance you can quickly determine which generator is repaired just by several survivors and Tinkerer returns the Stealth element again. Thanks to his ability, this can lead to several hits at the same time and quickly forcend a victory quickly. Uses your cages regularly, especially if all survivors are in a spot. Then you have to run far across the card to help your comrades and can not block hanging.

The best perks for the columns / Blight

Hex: Ruin (curse: ruin)
Hex: undying (curse: immortal)
Hex: Devour Hope (curse: donated hope)
Hex: Haunted Grounds (curse: waste-made floor)

The standard Kombo from Hex: Ruin and Hex: undying is also used in the rot, but is accompanied by even more Hex Perks. The rot benefits from its extremely high speed and therefore can benefit from Hex: Devour Hope as well as Hex: Haunted Grounds to bring many survivors to a blow. Although these Perks run the risk of being deactivated – as a rule, enough damage has been done at the time.

The best perks for the twins / twins

Hex: Ruin (curse: ruin)
Hex: undying (curse: immortal)
Discordance (disagreement)
Barbecue & Chili (Barbecue and Chili)

The twins do not benefit from all Perks the same, as Victor is not affected by Perks or only in exceptional cases. Therefore, the twins also worth a conservative setup from Hex: Ruin, Hex: Unying and Discordance, to quickly find most of the survivors and make out of their progress. Barbecue & Chili provides more overview after hanging a survivor and thus helps to make sure that the survivors are near or far away.

The best perks for the trickster

Hex: Ruin (curse: ruin)
Hex: undying (curse: immortal)
Corrupt intervention (corrupt intervention)
Tinkerer (Tüftler)

The trickster also benefits most of a standard build. But that works well, even if you can handle your strength well and get targeted the throws of the knives. Corrupt Intervention helps to find surviving early, Hex: Ruin and Hex: undying delay the match and Tinkerer helps to focus secretly in order to land the first hit for free .

The best Perks for Nemesis

Barbecue & Chili (Barbecue and Chili)
Pop goes the weasel (pop goes the weasel)
Save the best for load (the best comes to the end)
Corrupt intervention (corrupt intervention)

Nemesis also benefits from a standard build, but can draw special benefits from Save the Best For Last . Because thanks to the tentacle beat, Nemesis can bring the obsession without ever using a melee attack. As a result, the PERK never loses its stacks and you can perform fast hit combinations at the other surviving nasty. If you first miss a melee strike and benefits from the shortened cooldown, shortly thereafter with a tentacle strike.
Corrupt Intervention is used for a smaller field and pop goes the Weasel draws the round in length.

The best Perks for the Zenobite / Cenobite

Barbecue & Chili (Barbecue and Chili)
Hoarder (Hyter)
Franklin’s Demise (Franklin’s decline)
Save the best for load (the best comes to the end)

The Zenobit is the only killer, which makes the Perk Hoarder really well, which lies on his base kit on abilities. Since the puzzle box counts as the object, the zenobit is already alerted when a player picks up the box.

This allows the killer to go directly towards the survivor with the box, even before it starts to solve them. This is particularly perfid with Franklin’s Demise . If the survivor is hit by a melee attack, he drops the puzzle box immediately and the Zenobit picks them up. That in turn immediately triggers a chain hunt, which reveals all survivors and obstructs massively.
Barbecue & Chili as well as Save The Best For Last are standard options, which help to get faster from a survivor to another and always have information where all stop.

I’m begging you Blizzard, please NERF these cards!

Do you have other PERK combinations that you particularly like to use on certain killers? Betray us your best combos and explains how to make the survivors especially fies the gardue!

You do not have a favorite skill? Maybe the current animal list is helpful to the best killers.